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Author Topic: oslm's Rocket Room Set  (Read 2004 times)
oslm
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« on: February 16, 2009, 07:01:42 PM »

One more image -- from the other side of the room --

later

oslm


* Rocket_Room_left.jpg (63.52 KB, 360x240 - viewed 46 times.)
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tygerbug
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« Reply #1 on: February 16, 2009, 07:22:34 PM »

Excellent work!



Do do it in color though.
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Colonel Barker
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« Reply #2 on: February 16, 2009, 07:57:24 PM »

Excellent work there, coming together well.

If you look at Monkey Tennis's set images, you can see thematically the kind of colours he is going for. The Rocket Room meeting takes place at night, and is a secret  so I think perhaps cold colours, or cold lighting will work very well.

Keep us posted!

Cheers,
Aaron
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oslm
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« Reply #3 on: March 03, 2009, 08:30:38 PM »

Hi there,

Sorry I haven't had a chance to update this one for a while, but I do have some new images for you to take a look at -- Please note, this is only temp lighting and coloring -- Thanks



* Rocket_room_update_1.jpg (48.77 KB, 252x162 - viewed 34 times.)
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oslm
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« Reply #4 on: March 03, 2009, 08:36:26 PM »

2nd updated image -- Hopefully a little bit larger image -- Anyway to be able to upload moe than 120K per pic???


* Rocket_room_update_2.jpg (124.04 KB, 720x480 - viewed 32 times.)
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oslm
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« Reply #5 on: March 03, 2009, 08:45:22 PM »

Here is a third look -- still have a lot more items to put into the caged area --


* Rocket_room_update_3.jpg (109.33 KB, 418x280 - viewed 39 times.)
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oslm
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« Reply #6 on: March 03, 2009, 09:04:08 PM »

Also, here is another image of a different set -- I know that this one is already been done, but I still wanted to give it a go -- later


* Guest_room_.jpg (122.36 KB, 540x360 - viewed 31 times.)
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Colonel Barker
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« Reply #7 on: March 03, 2009, 10:01:05 PM »

Looking quite good-  I thought you had done a runner! So many other people turn up, make an image and run for the hills in this place.

The set is looking quite good indeed, I am not sure how to post more than one image at a time, normally I just use photobucket, because I am very, very lazy.

If you want another set to play with there is the Jail  / Gaol to play with still.

Cheers,
Aaron
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Marc Taylor
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« Reply #8 on: March 03, 2009, 10:02:35 PM »

2nd updated image -- Hopefully a little bit larger image -- Anyway to be able to upload moe than 120K per pic???

I would upload to photobucket and use the auto thumbnail code generation myself...

The sets are looking very good Smiley
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oslm
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« Reply #9 on: March 04, 2009, 07:47:54 AM »

Thanks for the comments --  Once I am finished with the rocket room, I wouldn't mind giving the jail set a go -- I've looked at the picture reference on the BBC's site and it look's like a fun little set --

later

Oslm
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Marc Taylor
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« Reply #10 on: March 04, 2009, 10:50:56 AM »

I made that years ago in C4D... The lattice work that forms the "prison bars" was a bitch. The most poly work for the least result... Well, I say that... It looked "ok" lol

I look forward to seeing how you go with that one too Smiley

-Marc
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The only way of discovering the limits of the possible is to venture a little way past them into the impossible
oslm
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« Reply #11 on: March 08, 2009, 01:28:23 AM »

Just another quick update showing the holding cell's -- Again this is just temp lighting and color (ok it's black and white) -- later....


* Holding_cell_2.jpg (126.83 KB, 437x350 - viewed 40 times.)
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Marc Taylor
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« Reply #12 on: March 08, 2009, 01:51:16 AM »

Nice work there Smiley

Have you staggered the positioning of the doors so they can slide open?

-Marc
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« Reply #13 on: March 08, 2009, 03:42:26 AM »

Looking nice there, I am sure you have gotten the pattern right there.

Thanks for the update. Smiley
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There will be a quote here. I am working on it. More later. Promise.

xoxoxox

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oslm
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« Reply #14 on: March 08, 2009, 04:43:36 PM »

Have you staggered the positioning of the doors so they can slide open?

-Marc

-- i wasn't aware that they slide -- just looking at the photo reference, I thought it could be a swinging door but I might be wrong -- If they are slider's, it won't take long to change to model --

Later,

Oslm
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