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james
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« on: August 29, 2009, 08:23:24 AM » |
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well I was think of doing fury from the deep
except I allways thought victoria's wardrobe in FRTD sucked
so as a form of artist license have her in he EOTW wardrobe and let her hair down as a sentoff to evil of the daleks.
otherwise else if any here is interested in such a project , id say let it happen.
james
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« Last Edit: September 07, 2009, 07:15:27 PM by james »
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james
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« Reply #1 on: September 07, 2009, 07:21:10 PM » |
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well here some screen caps of the model WIP   FYI Iv'e just started college last week taking some sketching classes , and a girl in my class looks like circa 67 deborah wattling . anyways look forward to some of you joining my project. james
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« Last Edit: September 07, 2009, 07:40:10 PM by james »
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Colonel Barker
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« Reply #2 on: September 08, 2009, 12:38:43 AM » |
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Very cool, what does she look like rendered?
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There will be a quote here. I am working on it. More later. Promise.
xoxoxox
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james
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« Reply #3 on: September 19, 2009, 05:09:40 PM » |
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well I final managed merge the head to the body and clear the non deformer history.
I also created seperate partition sets one for the head and the other for the body.
anyway the head still has the original uvs , and for the body I just used automatic mapping.
the body texture ( for for the hands legs and feet) a single color texture sampled from the head texture
that came with the mesh
anyways I post some updates soon james
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Colonel Barker
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« Reply #4 on: September 19, 2009, 05:40:36 PM » |
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Cool. I think you might have some trouble with the shirt texture. It might be easier if you use some more 'cloth' looking material then add the fuzz as a noise map.
Keep your updates coming boy!
Cheers, A
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There will be a quote here. I am working on it. More later. Promise.
xoxoxox
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james
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« Reply #5 on: September 23, 2009, 09:24:42 PM » |
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another update  gave a green sweater in contrast the gray one sshe wore in Enemy. james
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Colonel Barker
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« Reply #6 on: September 24, 2009, 12:05:02 AM » |
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Coming along well, you should post a render. 
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There will be a quote here. I am working on it. More later. Promise.
xoxoxox
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james
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« Reply #7 on: September 27, 2009, 01:00:52 AM » |
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been doing some test renders with nvidia gelato , which the pro version now free, it's a renderman like renderer though it uses the python based pyg format instead of rib and gsl in place of sl. Aaron you should check it out as i'ts awsome for rendering hair.
oh I went on youtube yesterday and I watched some clips of the enlightment SE you worked on
the cg looks kind of like the style from dune miniseries the scifi channel did in 2000.
anyway now that Im able to render hair curves I'll post some renders in the morning.
james
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oslm
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« Reply #8 on: September 27, 2009, 10:04:58 PM » |
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Hi James,
The model is starting to look good, I can't wait to see how the full render will look -- If you are looking for a background for your character, check out the piece I'm working on for this missing episode --
Later
Oslm
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james
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« Reply #9 on: January 26, 2010, 01:46:22 PM » |
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victoria rig wip http://www.sendspace.com/file/19glsqheres the .blend wip though I just need to sort out the cloth sim on the clothing and rigging the jaw teeth , eyes , toungue. james
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james
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« Reply #10 on: January 30, 2010, 08:33:01 PM » |
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completed rig ready for animation though the hair seems give somewhat long rendertimes. and geting the hair shaded quite right is somewhat of a problem. so might try rendering the hair in aqsis , and victoria with the internal renderer. http://www.sendspace.com/file/f9uad8james
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james
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« Reply #11 on: January 31, 2010, 03:15:23 PM » |
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here's a hairtest render used some spotlights to light the hair. done completely with the blender internal engine.  james
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« Last Edit: January 31, 2010, 03:20:23 PM by james »
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Colonel Barker
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« Reply #12 on: February 27, 2010, 09:54:13 PM » |
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Really cool, I love seeing this project come together James.
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There will be a quote here. I am working on it. More later. Promise.
xoxoxox
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james
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« Reply #13 on: February 28, 2010, 04:30:47 PM » |
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well I ended up switching back to maya 8.5 had autodesk transfer my license. I also purchased prman academic from journey-ed back in october though only recently had my license transfered to a my new quad core machine. as for now here's two new renders of my victoria rig which used mentalray for maya. though I did not use sss instead I used stallbergs old sss fake shader which I got off creativecrash. the rig is rigged in advanced skelton with which proved with to be a success with some tweaking and autoweighing with pmheatweight frontend to pinnochio rigging library. and ways heres some pics   cheers james
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