|
Colonel Barker
|
 |
« on: July 30, 2010, 01:16:44 AM » |
|
Hi guys.
I am making a thread here specifically where I can talk about my ongoing attempt to revamp my animation of Tp4.
If anyone wants to talk about it, remind me to keep working etc, this is the place to do it. However there will be NO IMAGES no CLIPS and no ANIMATION from the project posted online. I have uploaded a breif turntable of a character, just to prove it's happening. But that's it.
So, currently working on the project is myself, and Marc Taylor is interested at having a go at the character textures.
So. What kind of pipline am I going for?
Well, the models are being made in Maya and UV mapped there. I am hoping to have some HQ normal maps made in mudbox in the near future. The characters will be referenced into to the sets, and I plan to use mocap to produce the facial animation. Hopefully using something that I can use a number of HD cameras to do.
Depending on time, the body animation will be either made as a series of loops animated in the trax editor in Maya or as motion capture. I would prefer the later, however it seems like a lot more physical time.
The project, I hope to have finished by March 2011, in whatever quality I can. I hope to make this the definitive version of this episode for quite some time, and I don't really have any intention in the near future of going over the episode again.
Why am I doing it?
Frankly, my first version of TP4 I did just ouside of High School. First animation project, the big one. It's recieved a LOT of attention over the years, a lot of hits, endless requests for DVD's. Pirated about four times onto various torrent sites.
And I hate it, I really do, because as much as I love so much of it (ie the camera angles, cutting, certain elements of animation) the characters and lighting really are significantly bellow par. I want it to LOOK so much better.
And really it's my own fault, I didnt setup any of the animation files properly, so you frankly can't just port over new models using the old animation. Or port in new sets easily to the same shots. To some extend the textures could be updated as could the lighting. But if I do that, it feels like a job half done. I re-rendered and lit the first 5 minutes, and it looks really nice. But there are issues with the characters, the shoulders and necks, not to mention the UV maps, that frankly nice lighting and a AMB-OC pass just won't fix.
So, I am determined to get the project moving again, have it look good. And move on to another episode at some point.
So.. resorces. I have the soundtrack, telesnaps, camera script, floorplans, a lot of behind the scenes photos, I have my own animation and the BBC recon of the story. Enough to cover plenty of material of the origional.
However this time I want to get the cutting right. For example in the first scene with the countdown and pan across the faces ala the end of episode three. That was supposed to be a series of cuts, because the 'repeat' wasn't actually identical what so ever.. very weird.
Right. So, this is the place to discuss the project!
Cheers, Aaron
|