www.who3d.co.uk
September 07, 2010, 03:07:02 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: We've moved to a new domain. Be sure to tell friends who care!!
Also check out the home page at http://www.who3d.co.uk/
 
Pages: [1] 2   Go Down
Print
Author Topic: Power of the Daleks-Vulcan Surface WIP[Was: Free Bryce 5.5 on 3D World - help!]  (Read 2543 times)
Marc Taylor
The Eye of Horus
Global Moderator
Guardian
*****
Posts: 1151


Change...


WWW
« on: August 25, 2007, 12:51:24 AM »

...any tips on getting started? The renders are really nice (with very little work) but I'm finding the UI a little clumsy at the moment. Hard work getting good placement and so forth.

Anyone here using it at all?

-Marc
« Last Edit: September 12, 2007, 09:05:49 PM by Marc Taylor » Logged



The only way of discovering the limits of the possible is to venture a little way past them into the impossible
Marc Taylor
The Eye of Horus
Global Moderator
Guardian
*****
Posts: 1151


Change...


WWW
« Reply #1 on: August 26, 2007, 04:44:00 AM »

I managed to do this... but if I add water, it floods the whole scene...

Anyone with any tips, it would be greatly appreciated! Smiley

Cheers
-Marc

Logged



The only way of discovering the limits of the possible is to venture a little way past them into the impossible
Daveinjapan
Timelord
****
Posts: 77



Email
« Reply #2 on: August 26, 2007, 08:18:10 AM »

Hi Marc

I'm not sure what you mean by "floods the whole scene", my guess is that you have an ocean that goes on to the horizon, is that a red sea in your picture?

I had Bryce packaged with my new PC, I loaded it up and had a play, not an expert or anything.

Your land pieces are scalable objects, and your camera is movable, so if you took one of the islands, stretched it to be a lot (even 50x) wider, possibly pull and push it in the other axes too if you want, and place it a lot further back from camera, it will give you a large landmass, and your water plane can become a lake or several.

There are some example scenes in the install directory under Scene Files>HDRI Samples and I found it helpfull to load up these scenes and then play about with them. 

I made a Hoverbout in Lightwave:



and then played with one of the sample scenes adding water and deleting bits to make this:



I didn't show it to anyone because the Dalek is Rob's and the scene came with Bryce.  It was just some experimenting but it highlights what I meant about putting land between the water and the horizon.

My 2 gripes with what I had done were that Metallic and luminous surfaces from LW did not come out in Bryce (I can't find a pic of a more recent LW render but the Hoverbout had a glowing underside and was shinier but my 3D machine is in the bedroom and it is late here).  It might be something I did when importing, but I couldn't find any relevant options.
The second was that smoothing is applied by object, not by surface, so you cannot tell from the distance, but those Daleks have rounded skirts, again may just be me that's not very good.

By the way, the Hoverbout design is based on their first ever appearance in Century 21, the Dalek colour scheme is from a TV Comic story.

Anyway, hope that something in there helped.

Night from me,

Dave.
Logged
Marc Taylor
The Eye of Horus
Global Moderator
Guardian
*****
Posts: 1151


Change...


WWW
« Reply #3 on: August 26, 2007, 09:10:40 AM »

Those renders are pretty cool Dave Smiley

After some playing I came up with this...



The red is meant to be rock... my main idea is to create some useable terrain in Bryce and then take it into Maya to add all my other stuff into it... So when I figure it out I might be able to make something familliar. But don't hold your breaths! Smiley

I think Bryce could be quite good, but until I have a handle on the interface and get used to everything then its going to be simple stuff like this unfortunately...

Oh yeah, you were right about what I meant about the water... Smiley

-Marc
Logged



The only way of discovering the limits of the possible is to venture a little way past them into the impossible
Marc Taylor
The Eye of Horus
Global Moderator
Guardian
*****
Posts: 1151


Change...


WWW
« Reply #4 on: August 26, 2007, 01:16:54 PM »

Here's an example of the flood I was referring to...

Nice water effect... not so easy to control... I've tried squeezing it into a smaller shape to plug a hole in a mountain range or whatever and it floods...



-Marc
Logged



The only way of discovering the limits of the possible is to venture a little way past them into the impossible
Daveinjapan
Timelord
****
Posts: 77



Email
« Reply #5 on: August 27, 2007, 07:43:59 AM »

I know what you mean Marc,

I kind of gave up and went back to Lightwave to try and get better there first.  Bryce does water very well (too much of it  Wink ) but as you said, a lot of the controls seem clumsy, fast but at the cost of accuracy.

Dave.
Logged
Nod
Guardian
*****
Posts: 618


bumfry199@hotmail.com
« Reply #6 on: August 27, 2007, 02:46:54 PM »

I did this with version 2 many moons ago. I don't think the UI has changed that much. I think you can load poser animations straight into it now though. Smiley

[attachment deleted by admin]
Logged
SteveCampsOut
Guest
« Reply #7 on: September 01, 2007, 12:27:40 PM »

Have you tried Lowering the water plane???  Huh It can be moved up and down ya know.
Logged
Marc Taylor
The Eye of Horus
Global Moderator
Guardian
*****
Posts: 1151


Change...


WWW
« Reply #8 on: September 03, 2007, 12:59:06 AM »

Have you tried Lowering the water plane???  Huh It can be moved up and down ya know.

Yeah, but I think what I'm going to have to do is to put LOTS of pieces of land around the pool that I want to make... Cos I want a large stoney plain...

-Marc
Logged



The only way of discovering the limits of the possible is to venture a little way past them into the impossible
Daveinjapan
Timelord
****
Posts: 77



Email
« Reply #9 on: September 04, 2007, 09:23:21 PM »

It just hit me that water in Bryce is just another texture, and you can apply any texture to any object.

I put a cylinder inside the torus below and textured it from the water options.



Now you can plug a hole in your mountains.  Cheesy  You will probably want to choose one of the textures with less ripples for a lake.
Logged
Marc Taylor
The Eye of Horus
Global Moderator
Guardian
*****
Posts: 1151


Change...


WWW
« Reply #10 on: September 05, 2007, 02:29:25 AM »

It just hit me that water in Bryce is just another texture, and you can apply any texture to any object.

I put a cylinder inside the torus below and textured it from the water options.



Now you can plug a hole in your mountains.  Cheesy  You will probably want to choose one of the textures with less ripples for a lake.

Ah! Fantastic! Thanks Smiley
Logged



The only way of discovering the limits of the possible is to venture a little way past them into the impossible
Daveinjapan
Timelord
****
Posts: 77



Email
« Reply #11 on: September 05, 2007, 06:51:33 PM »

Glad to be fo help!  Smiley
Logged
Marc Taylor
The Eye of Horus
Global Moderator
Guardian
*****
Posts: 1151


Change...


WWW
« Reply #12 on: September 06, 2007, 11:23:31 AM »

Well this is what I ended up with... i.e. its working (not its finished Wink)


click!

-Marc
Logged



The only way of discovering the limits of the possible is to venture a little way past them into the impossible
DoctorWho8
Renegade
***
Posts: 46


Email
« Reply #13 on: September 08, 2007, 12:14:13 PM »

Your TARDIS has window sills!
Bill "the Doctor" Rudloff
Logged
Marc Taylor
The Eye of Horus
Global Moderator
Guardian
*****
Posts: 1151


Change...


WWW
« Reply #14 on: September 08, 2007, 10:20:16 PM »

Your TARDIS has window sills!
Bill "the Doctor" Rudloff

Yep Smiley Its a hartnell/Troughton box. I've also made a clover leaf for it so it can have door stops Smiley

Once I've got a satisfactory texture on this bad boy, I'm gonna read up and "saw" bits off to match
the story I'm working on Wink You know which one it is Tongue

-Marc
« Last Edit: September 08, 2007, 10:21:49 PM by Marc Taylor » Logged



The only way of discovering the limits of the possible is to venture a little way past them into the impossible
Pages: [1] 2   Go Up
Print
Jump to: