Short Tardis animation

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Re: Short Tardis animation

Postby Redfern » Fri Dec 21, 2007 2:16 pm

Timegirl wrote:Hartnell was adapted from an old poser4 head (as was Tennant) no texture map on Hartnell just Lightwave skin shader. The points on the head were pulled and pushed around to try to match a side and front photo of the Doctor and then adjusted for the 3/4 view.


Whoa!  Whoa!  Did I read that correctly?  You actually "morphed" Hartnell's features upon the ol' Poser 4 Nude Male figure, also endearingly called "The Dork"?!  Did you have to sub-surface quad-divide the existing polygons, or did you use the mesh "as is" and employ a smoothing formula in Lightwave for final rendering?

Sincerely,

Bill

P.S.  I thought I recognized one of StoneMason's sci-fi sets (sold at DAZ) for the Dalek ship interior, but I know how some people react to the hobbyist programs and content, so I initially didn't say anything.
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Re: Short Tardis animation

Postby Octafish » Fri Dec 21, 2007 3:27 pm

I enjoyed that, thanks for posting it
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Re: Short Tardis animation

Postby Marc Taylor » Fri Dec 21, 2007 3:52 pm

You did WHAT TG?!!!!

Poser has some good function... I'm not a poser basher, but I never thought much of its modeling capabilities. To pull something like that out of a stock poser model is amazing! RESPECT DUE!

Shame Iron Maiden didn't contact you when they made the Dance of Death cover - your hartnell makes mincemeat out of their stock poser jobbies... :S

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Re: Short Tardis animation

Postby Timegirl » Fri Dec 21, 2007 4:29 pm

The dork - LOL, I like that

The poser figure (dork) was exported to Lightwave for modelling (not modelled in Poser) and I did use a smoothing formula - Lightwave call it subpatch.
As with all things 3D, I got to a point and abandoned him  - rather than ever getting to a point that you could say 'that's him'
but with any use of poser figures the main thing is to try to hide the 'dork' ancestry  :)

You recognised the corridor Redfern!! I think it looks like it's from the Nostromo :) a DAZ purchase, as you say. They have some great stuff at DAZ at a fraction of the price of turbosquid (should I credit if I've bought the model? - I didn't know)
Anyway, I'm happy to use anyone's good models - I even tried to get Marc's console off him ;D

Because the animation was just a bit of fun with a short timescale, complex model building was out.

Thanks again  :)
TG
Last edited by Timegirl on Fri Dec 21, 2007 9:03 pm, edited 1 time in total.
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Re: Short Tardis animation

Postby Nod » Fri Dec 21, 2007 6:32 pm

If you did that with the P4 guy, you should really have a go at bagging Michael 3. He's available for the princely some of nothing.  ;D

http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1558&spmeta=rq

I've been playing with doing a Doc 1 & 2 morph with him as can been seen in another thread.
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Re: Short Tardis animation

Postby Timegirl » Fri Dec 21, 2007 7:01 pm

Thanks Nod - can you post me a link to your Doc 1 and 2 morphs, so many threads here I can't find them, sorry

Thanks also for the link to Michael3  :). He is a much more dense mesh - and to be honest I find it much easier (and quicker) to work with a low polygon mesh...that's why I'm still with the dork  :)

Cheers
TG
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Re: Short Tardis animation

Postby tygerbug » Sat Dec 22, 2007 12:09 am

  Your animation has been quite the hit on the web, Timegirl, I've seen many different threads about it over at OG and other sites. It's great work. All the best to you. And Merry Christmas.
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Re: Short Tardis animation

Postby Timegirl » Sat Dec 22, 2007 11:13 am

Thanks Tygerbug! I posted it myself on OG last night but I didn’t know someone else had already posted it - so I think it was a case of ‘oh, that old thing’ - LOL 
I’d just thought, if I’m going to show people… christmas is the time but I’m still surprised at the number of views and downloads.
Anyway, I think I’ve had my five minutes of fame now – I’ll have to work harder for next year.
Cheers
TG
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Re: Short Tardis animation

Postby Nod » Sun Dec 23, 2007 1:43 am

Timegirl wrote:Thanks Nod - can you post me a link to your Doc 1 and 2 morphs, so many threads here I can't find them, sorry

Thanks also for the link to Michael3  :). He is a much more dense mesh - and to be honest I find it much easier (and quicker) to work with a low polygon mesh...that's why I'm still with the dork  :)

Cheers
TG


Eventually found it.  ;D

http://www.who3d.co.uk/forum/index.php/topic,798.0.html
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Re: Short Tardis animation

Postby Timegirl » Mon Dec 24, 2007 12:54 am



They look great, 2nd Doc looks excellent and your Hartnell is a lot better than mine!
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Re: Short Tardis animation

Postby Redfern » Thu Dec 27, 2007 12:31 am

I know this section is normally reserved for finished material, but I just wanted everyone to get a better look at TimeGirl's incredible Hartnell morph.  She was kind enough to let me putter with the geometry.

It is a great likeness in its own right, but it's really astounding when one realizes it was reshaped from the lowly Poser "Dork" (officially known as the Poser 4 Business Man).

I tried loading it as a "morph target" to see if it would reshape the "Dork".  Alas, I was given an alert that the geometry file had a different number of vertices than the standard figure's head.  Too bad, because when I imported the head into Poser, it loaded at the correct scale and in alignment with the original figure.  (Many times that's the downfall of an otherwise great morph, the scale and position is altered upon the mesh that gets re-sculpted.)

Just out of curiosity, TimeGirl, did you eliminate the eyelash polygons from the head?  That might be causing the miscount.

Sincerely,

Bill

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Re: Short Tardis animation

Postby Timegirl » Thu Dec 27, 2007 9:29 am

Whoops - yep I did and the eyebrows...
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Re: Short Tardis animation

Postby Nod » Sat Dec 29, 2007 12:02 am

Lovely.
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Re: Short Tardis animation

Postby Cannavarojo9 » Thu May 18, 2017 7:19 am

Excellent animation there. Loved the 10th Doctor as well. ;D

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