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Navigation
Panel |
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1.
Velocity Gauge
2. De-mat / Re-mat Levers
3. Engine activation knob
4. Telepathic circuits
5. Power Response Gauge
6. Power Boost
7. Quick Transfer Switch
8. Nav Monitor
9. Coordinate Display
10 . Control levers for manual flight
11. Coordinate override and HADS activation switch
12. Coordinate input panel
13. System Warnings
14. Recall circuit
15. Time Sync warning
16. Time-Track Lock
17. Temporal Scale Adjust
18. Navigation Warning panel
19. Time navigation input |
The activation knob (3)
brings the centre column up to the starting position (its the ignition).
Then the De-mat / Re-mat Levers (2) start the column moving up and down.
The De-mat / Re-mat Levers are from the Pertwee console. The Coordinate
display (9) changes to so the temporal setting and the destination (None
of that humanian era crap here)
Computer
Panel |
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20.
Matrix interface
21. Removable Computer modules
22. Computer relay switch
23. Data Transfer Controls
24. Data Module Lock In Switches
25. Computer Active lights
26. 3-D Computer Monitor
27. Computer keyboard (gallifreyan style)
28. Access Crystals to the matrix
29. Monitor Controls
30. 3-D hand gesturing interface
31. 3D Hand Gesturing Control Selection Buttons
32. Data Routing Switch
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The idea for Access Crystals
(28) was from the Castellans desk in the 'Invasion of Time' and they allow
access to certain ares of the matrix (If the Timelords allow the operator
to have access that is) (30) is a 3-D hand gesturing interface device to
rotate and manipulate the info displayed on the computer screen (make a
twisting motion to open a file). (20) was the background of the Matrix in
'Arc of Infinity'. The Removable Computer modules (21) slide out. Data Transfer
Controls (23) Controls the Speed, Bandwidth of outgoing and incoming data
transmission. Allows TARDIS computers to communicate with computers of almost
any tech level at maximum efficiency. (24)
- Data Module Lock In Switches: Opens and closes the relay to an inserted
module. When switched off, the module may be safely removed. (29) - Monitor
Controls - Changes the contrast, gamma, and even colour spectrum of the
monitor image so that it may be viewed by almost any species in almost any
situation, whatever the visual spectrum or lighting requirements of the
individual. (31) - 3D Hand Gesturing Control Selection Buttons: Basically
a set of mouse buttons that, but more of them to cope with a 3D display..and
.. well green lights look cool and alien :-). (32) - Data Routing Switch:
Allows the operator to route data from any of the other console stations
into the computer for detailed analysis.
Sensor
Panel |
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33.Sensor
Recording light
34. Port sensor warning lights
35. Sensor config panel
36. Radiation Detector
37. Solar Comparators
38. Sensor crystals
39, sensor scan arc (Cobalts console)
40. Current scan display
41. Scan visualization
42. Sensor resolution levers
43. Spectrum output of sensors
44. Temporal sensor recording light
45.Starboard sensor warning lights
46. Sensor config panel
47. Scanner Presets
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The Radiation Detector
has been updated to show 9 different types of radiation, as well as having
a history to it. (47)
Scanner Presets: Programmable switches that allow the operator to quickly
access readings for particular types of environmental phenomenon that he/she
regularly looks for.
Systems
Panel |
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48.
Tracking Monitor
49. Rest Weight/ Mass Controls:
50. System Display
51. Warning Lights
52. Routing Panel (TVM and Earthshock)
53. Dematerializations circuit door
54. Chameleon circuit panel (logopolis)
55. test lights
56. Helmic regulator
57. TARDIS Defenses
58. Warning lights
59. Low-level TARDIS control (The War games)
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The
routing panel (52) was seen on the TVM console. I also remember
the 5th Doctor and Nyssa re-routing the communication signals from
the Cybermen to the navigation system in Earthshock, So I figured
that this would allow that but much faster. Allows the operator
to convert and route the output of any system through any other
system. Useful for many purposes, including feeding a comm signal
to the nav ciruits for automatic tracking, or power through the
comm circuits for transmission of power to an exterior source.
The Low-level
TARDIS control was seen in the War games to control the SIDRATs.
The Chameleon circuit panel (54) opens up and the control panel
slides out like it did in Logopolis. (49) - Rest Weight/ Mass Controls:
The TARDIS normally adjusts the Weight and Mass of the Real World
Interface to match whatever surface it currently rests upon. Using
these controls, the operator can change those factors, as well as
the inertia and opacity of the RWI. This can be useful for making
changes that help the TARDIS blend into it's surroundings (such
as by sinking it into the water of a stream as opposed to letting
it bob up and down in the water shaped as a very large boulder)
or to keep it from being affected by basic environmental forces
(say keeping it from blowing away in a hurricane). Errors can often
lead to disaster, so its usually best to let the TARDIS handle this
on it's own. You don't want to sink to the centre of the earth after
all...
(56) - Helmic Regulator/ Manual Flight Controls: Functions as sort
of steering wheel for manual control of TARDIS flight.
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Miscellaneous
Panel |
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60.
TARDIS Force Field light
61. Time Warp Vector Display
62. Homing beacon system
63. Homing beacon light and External control light
64. Power Modulators
65. Switches (GNDN)
66. Entry console
67. Lights
68. Engine power controls and displays
69. Main Power Control Levers
70. Power Routing panel
71. Temporal Wake level
72, Vortex Monitor
73. Fast Return Switch
74. Life Support Control Sliders
75. Override Switches
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The homing beacon hole
(62) is where the homing beacon sits (Full Circle) or where the Key to Time
locator went into. The Time Warp Vector Display (61) is the device that
displays Time loops (Claw of Axos) or warp-ellipse (Mawdryn Undead). The
Vortex Monitor show the status of the Vortex (Or opening credit backgrounds
:-) as well as other objects in the vortex. The Engine power controls and
displays (68) shows and controls the output of the dynamorphic generators
that are converting power from the eye of harmony to usable power. (64)
- Power Modulators: Allows for fine control of power output to each of the
4 main systems and functions as pre-sets to (69): The Main Power Control
Levers. (69) - Main Power Control Levers: Each of these controls the power
output of one 4 systems... Navigation/Propulsion, Life Support, Defenses
and Secondary Systems i.e. everything else including sensors, the main Computer
and the electric kettle. There are three states, Off (no power is being
diverted to those systems), On (power levels are as pre-set on panel 64:
Power Modulators), and Boosted (any excess power is funnelled into any systems
switched to this setting, which may take them above and beyond the levels
from the Power Modulator pre-sets.) Using these, the operator can quickly
switch off power to non-essential functions to augment any system which
requires a power boost. (74) - Life Support Control Sliders: Allows the
operator to change the temperature, atmospheric levels and content, lighting
etc. of the console room. There are similar controls in every room in the
TARDIS for individual adjustment, although they can be over-ridden by the
ones on the control console. (75) - Override Switches: These are emergency
switches for extreme situations and are usually locked to avoid accidental
switching. They all have fuses that may be pulled to keep them from being
switched over or back. The first is the Failsafe Switch, which anchors the
TARDIS to it's present location and keeps it from dematerializing (if in
normal space-time) or rematerializing (if in the vortex). The Second is
the Emergency Switch which takes the TARDIS out of the normal universe altogether
(as seen in 'The Mind Robber'). The third is the Time Vector Over-ride,
which temporarily detaches the Real World Interface from the rest of the
TARDIS, leaving it as a shell resembling whatever form the chameleon circuit
had previously adopted and dumping any passengers currently in the console
room into it (as seen in 'The Wheel in Space'). This last one will automatically
switch back over after an amount of time pre-set by the operator, after
which the rest of the TARDIS will be accessible by the RWI once again.
Communications
Panel |
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76.
Speakers
77, Lights
78. In/out/length for playback
79. Playback controls
80. Overhead Monitor (TVM)
81. Main monitor activation
82. Mode settings
83. Volume
84. Microphone
85. Interface Display
86. Mode switch
87. FFS spectrum display
88. Mixing board
89. Translator
90. More lights
91. Control interface
92. Monitor Look away from ship
93. Look towards ship
94. Free roam
95. Control Trackball (5 Doctors)
96. Main
Door control
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The overhead monitor
switch (80) creates an overhead preview like in the TVM, but more like the
wrap around wall like display that was in the Minbari warships in Babylon
5. The control trackball (95) is from the time-scoop in the 5 Doctors. (88)
- Mixing Board: Adjusts the frequency, energy level and transmission energy
type of outgoing signals. Allows the operator to fashion the comm signal
into whatever form is needed for almost any type of communications technology,
from the most primitive radio signals to ultra high tech FTL communication
to brainwaves. |
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